This, I think, is the best way to create a story in a video game. We’re given brute facts and asked to adapt to them. We’re plopped right down into a world in which Batman and Joker are at odds with one another, the rotting Gotham already exists as a living, breathing supervillain factory, and Arkham Asylum works as a trap to filter out the most devastating among them. We don’t get an elaborate scene that shows the rise and fall of the criminal Joker, or his transformation from a small-time schlub into a big-time clown. It doesn’t ask the player to relive the tragedy of the death of Thomas and Martha Wayne - perennially dead parents of young Master Bruce. Arkham Asylum doesn’t begin with a lore dump.
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